
Fully realistic virtual reality (VR) has the potential to revolutionize various aspects of our lives, including entertainment, education, communication, and professional training. Achieving a fully realistic virtual reality would require significant advancements in a range of technologies, including immersive displays, haptic feedback, audio systems, and real-time rendering of complex environments.
Resolution criteria:
This question will resolve to "YES" if, before January 1st 2040, a virtual reality system is publicly and credibly documented to have:
- Provided an immersive visual experience with a field of view (FOV) of at least 210 degrees horizontally and 130 degrees vertically, a resolution of at least 60 pixels per degree, and a refresh rate of 90 Hz or higher. 
- Enabled real-time tracking and rendering of the user's body movements, facial expressions, and gestures with a latency of less than 20 milliseconds. 
- Offered haptic feedback with a resolution of at least 1 millimeter and a latency of less than 10 milliseconds, simulating touch, pressure, and temperature sensations on at least the user's hands and face. 
- Delivered spatial audio with a minimum of 16 virtual sources, capable of accurately simulating sound direction, distance, and environmental effects. 
- Demonstrated the ability to generate realistic, dynamic, and interactive virtual environments, with a minimum complexity of 10,000,000 polygons rendered in real-time at a minimum of 60 frames per second. 
A successful demonstration must be accompanied by:
- A publicly accessible report or documentation describing the virtual reality system, its specifications, components, and performance in terms of the criteria outlined above. 
- Independent validation of the results by at least two separate entities with expertise in virtual reality, computer graphics, or related fields. These entities can be research groups, institutions, or companies. 
- Video or photographic evidence of the fully realistic virtual reality system in action, including demonstrations of the immersive visual experience, real-time tracking and rendering, haptic feedback, and spatial audio. 
- Testimonials or reviews from at least 50 users who have experienced the system, with at least 90% of them stating that the virtual reality experience was indistinguishable from reality or very close to it. 
I will use my discretion when resolving this question, possibly in consultation with experts.